For example, if a monster has 4 times the health due to players in a game, a melee attack will remove 1/16 of the health from a normal monster. The value that monster health is multiplied by is applied as a divisor for the crushing blow. Many players find that Crushing blows are one of the fastest ways to kill act bosses and Uber bosses.Ĭrushing blows are less effective with more players in a game. However, it is not limited to a maximum of 50% health reduction in hell like static field is. This effect is similar to that of Static Field in that it is most effective when the target is at high life, and becomes less and less useful as the target's health decreases. However, it follows different rules versus different targets according to this table: The basic effect of a Crushing Blow is to reduce the current remaining Life of the target by 1/4 for melee, and 1/8 for ranged. This health reduction occurs before the damage of the swing is dealt. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.Crushing Blow is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. For a monster with 8k max health (common in hell), itll have 4k health on average throughout the time youre killing it, so your crushing blow is averaging 1k damage, and half that vs uniques. Its not so important against regular monsters. There will be one random check for a Crushing Blow. Crushing blow is vital if youre running act bosses, particularly Baal (500k health) or the ubers. If you have more than one item with Crushing Blow, the probabilities will be added together. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. In 1.10 Crushing Blow is calculated before your normal damage. Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5). The life removed is also scaled with number of players. with missile weapons, vs Champions, Uniques, Bosses: 1/16th with missile weapons, vs Hirelings: 1/20th This is a chance of reducing a monster's health by X% in a single blow.
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